![]() That’s a programming model where the game client is heavily distrusted due to hacks and cheats. So as you could imagine I was excited to hear about NullEngine. It has the type of netcode you’d find in a first person shooter (predicted movement, compensated shots, etc) but ultimately it was still a top down 2D game. There is a game that is kinda close, Bruh.io. Nengi could hypothetically network anything from an mmorpg to a first person shooter – but that latter one hadn’t been proven. I’ve been obsessed with network programming for several years (I love multiplayer) and I had been developing nengi.js, primarily pairing it with Pixi.
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